We’re Back! (And we’re already starting on our first fan-created animation!)

Howdy, folks!  Summer’s back and while it may be hot outside where you are (if you live in the States where I live, anyways), we’re about to experience some serious cool.  Picking up right where we left off, we’re giving our voice to Square Enix with a creative effort.  I’m currently working on the animation I started last year, and since I’ve got some new software and a much better computer since then, this should be very pleasant experience.

So far, I’ve got a desert canyon terrain which is loosely inspired by Cosmo Canyon in Final Fantasy VII and Sanubia Desert in Final Fantasy X.  Here’s some screenshots of it in production:

Operation Moogle desert canyon

A shot of the Operation Moogle desert terrain in production. Can you just imagine a character standing on that cliff?

Operation Moogle desert canyon (shot 02)

A shot of the Operation Moogle desert terrain in production. The hills are alive with the sound of Moogle…

Early form of desert canyon

Here’s the earlier form of the desert canyon.

This animation is a lot of fun, and I’m just going to have fun with this.  And I’ve found working on this desert canyon scene quite useful in more than one way, because I can use the same sky I rendered here for a different canyon terrain map I’m using in an indie game which I’m working on.  But I’m just one fan here–if you’ve got ideas for this animation, or even some ideas for other Operation Moogle animations of pretty much any style (I’d love to help create another one!), please say something!

So far, I’m really just kinda developing on-the-fly here with a few ideas in mind.  So far, I’m working with the idea of this desert scene where it’s going to have five classic Final Fantasy heroes and five classic Final Fantasy villains from five favorites in the FF series, all headed for something in the distance.  As they head there, they engage in a highly-stylized cross-series bout for about three action-packed minutes, all while racing towards that something in the distance.

And then, near the end of the animation, when they’ll finally reach their destination, they’re going to find a giant glowing “Operation Moogle” logo with a several transparent planes revolving around it.  Each of the revolving planes will show video of gameplay scenes from classic Final Fantasy games.  The ten character will then step into this glowing logo, and then a short compilation of Final Fantasy games will be shown in a montage together, driving home the fact that, yes, we want that Final Fantasy HD compilation, Square Enix!

That’s pretty much what I’m headed for so far, but hey, don’t let me do all the talking!  Got an idea?  Let me know!  Also, if you’d like to contribute something to this animation, hey, let me know!  And if you even want to make your own created animation to put in our Operation Moogle YouTube channel, hey, let us know!  We’re in this together!

– Brian aka Macro Man Jr.


About Macro Man Jr.

Brian Lockett (a.k.a. Macro Man Jr.) is an indie game developer with his company PolyKhrome. Currently, he is working on his company's first game, Cyka, with several other titles to come. He is also currently writing a book on theoretical physics to explain his theory of how the universe exists to the everyday person.
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2 Responses to We’re Back! (And we’re already starting on our first fan-created animation!)

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